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Developer diaries

Gurgarath

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Developer diaries

The developer diaries is an ongoing diary that will eventually show and put the spotlight on one or multiple features that are worked on, before actually showing them on the final update thread. They are also to relate with what is published on the Discord server.

What's new today?

Today we will shed light on two skills that will come in the internel 3.24 update, Charisma and Insight as well as the Party range.

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Charisma

This skill helps you when you are leading a group. It reflects back a portion of the bonuses to you for the different roles you assigned to your group members. If you assign a group member as a blocker, for example, not only the HP of the blocker increases, but so does your own to a smaller extent.
The bonuses you win increase with your charisma level and the size of your group – the higher your level in charisma and the larger the group, the more you will receive of the respective leader bonuses.


Inspiration

This skill is useful if you are assigned a role by the leader. It increases the bonuses you earn through the role. The better developed your **inspiration** is, the stronger the bonuses you receive this way.
This means that an attacker who has already gained a number of levels in this skill will benefit more from this role than someone who hasn’t levelled up this skill.

Party Range

The party range is a passive skill that allows a good leader to have the range on which the exp multiplier and bonuses are applied to be extended. The maximum amount is two times the original range.
 

Gurgarath

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What's new today?

Today we will shed liht on the overall enhancements brought by the 3.23 version of the game. This version is not the most recent but hasn't been published nor fully polished until now. This one is a bit long but serves to display the key feature of the 3.23.

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Enhanced assets & loading time

The assets of the game are usually numerous, sometimes heavy, dupplicate, unused and/or out of date, some models were created a long time ago using a 3D engine from 2004. What changed in this version is an in-depth cleaning and enhancement of all the assets, removing unused ones and upgrading, enhancing and fixing all of them through a more recent version of the engine. Also, many changes have been made to enhance drastically (sometimes by hundred percent) the ability to distribute the assets. What you could expect from it is a performance gain as well as around 50% disk space reduction for the client.

Fixed assets

Many assets have been reworked, from the shining of both weapons and armors to entire textures (such as the first warrior armor). Some 3D files were also entirely fixed, from fixing an animation, to fixing various clipping, empty textures or even adding facial animations during some specific animations (we are looking at you, wolfman). The fixing also includes effects. Many existing effects were upscaled to HD versions and many bugged assets were added back into the game (we are looking at you, Razador). LODs are also dynamically fixed to avoid NPC turning white on the distance.

More wind and animations

The game already supported a better wind and animations such as the watermill seen in the very first trailer. The game now handles more animated objects to give a better atmosphere. Namely, banners, flags, chains are now affected by the wind.

Better damage display

Damage display have been refactored and enhanced to show a k and to display like DiabloIII does. Consequently, the damage output will be more readable, less eye-straining and will be displayed differently for every damage existing. A critical hit you give will be shown as orange while a critical hit you receive will be darker orange. Same goes for piercing hit, poison, normal damage and so on. This change is coupled with a better server-side entity management which fix pretty much all the bugs where a monster will die but still run away or will stand in place before dying. The damage queue is also fixed, meaning that if an astonishing hight amount of monsters damage you, the output will disappear upon their death, instead of getting spammed for 2 minutes after killing all of them.
Note: This is an old fix, but I want to note that you can also hit archers while they move, instead of just having your hit not being registered.

Better window management

Opening or closing a window will now play a specific sound as well as an animation of opening and closing. What's more, many windows have been fixed in the way the are handled by the game, giving more overall stability when having multiple windows open and when dealing with them after multiple warps. Additionally, many scripts were fixed and the scripting engine have been updated and enhanced, fixing many vulnerabilities as well.

Better memory management

The memory consumed by the server is up to 50% less due to many adjustments and fixes. The server and the client also handle bonus switches way better, which completely removes any lag from both side when you change your bonuses.

More languages and a better font

The font have been even more fixed to support all existing charsets as well as allowing to display way more entities with their name, up to 50% more than after the last fix that allowed way more without lags. Many languages have been added to the game, such as : Czech, Danish, Deustch, Dutch, Spanish, Greek, Hungarian, Italian, Polish, Portuguese, Russian and Turkish.

Many fixes and enhancements

Many overall fixes have been made, such as allowing your sash and your aura outfit to absorb your rarity bonuses, fixing client crashes, fixing uncomplete or unstable functions and enhancing already existing ones. Filtered item pick-up has also been fixed and enhanced.

You can find the complete and concise changelog here.
 

Gurgarath

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What's new today?

Today we will shed liht on the overall enhancements brought by the latest tweaks of the game.

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Combat Zone


The Combat Zone is a PvP map where all players can compete. There is no distinction between empires, guilds or team membership. Everyone can fight against each other and earn points that can be spent to earn valuable goods! The best players will have their rank displayed above their head for everyone to see - and to fear!

Enhanced Shops

Many conditions and enhancements have been implemented for the shops. You can now have daily limits to buy items, buy items using specific currencies (such as Medal of Bravery or Combat Points) and have restrictions to buy an item if your guild is not strong enough.

Enhanced Special Inventory

Having too much storage space can cause confusion, while having not enough can create frustration. For this matter, the special inventory have been enhanced to have one page for each category, and two unlockable additional pages. To unlock these, you need to use 4 keys to get a row. You can get these keys on bosses, metin stones, boxes as well as in the Item Shop.

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To further enhance this, when your special inventory is full, let's say you want to pick-up a spirit stone but your spirit-stone inventory is full, the item will directly be routed to your normal inventory.

Chest Content Preview

You want to buy or open a chest but you are unsure of what's inside and you don't want to check the web-wiki or our integrated wiki? Just press CTRL+X to get an insight of every items that you could get in the chest!

Better Bridges

The engine was limited and couldn't allow people being on different Z axis. The game have been updated to allow for more verticality, which will surely come in handy in the future!
 
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